Too bad I’m not a GM anymore
I just got the most wicked cool idea for a D&D campaign:
- The player characters come into a region and start encountering monsters, which they proceed to kill mindlessly.
- They encounter a party of orcs, who are generally disagreeable and also end up getting killed.
- They enter a labyrinth, where they kill everything in it and take all the loot.
- Various juvenile actions are taken in various regards.
- Eventually, the heroes arrive at the central village of the region, where the populace hires them to help hunt down a band of roving marauders that has been terrorizing the countryside.
- The villagers have heard tell that the marauders are a very large group, much larger than the heroes’ group, so for backup, the heroes are accompanied by a band of villagers in case it comes to a fight.
- To get clues, they are escorted to the location of one of the sites the marauders have sacked–the private menagerie of a local nobleman.
- It’s the labyrinth the player characters themselves pillaged.
- The nobleman, who meets the party at the labyrinth, identifies pieces of his property which the characters had taken as loot.
- The villagers drive the heroes out of their territory with torches and pitchforks.
Just bringing a little realism to the mindless "kill & steal" mentality of many D&D campaigns.

